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Citywalk

Designed for: 3D Project

城市宣传类3D项目,还是先建模一个可爱类的chibi girl。girl的恒定循环行走作为整个影片的锚点,像一条绳子串联起不同的事物,简洁而新奇。唯一的问题就是,像循环行走动画只需要制作一个完整的肢体循环,就能无限延长这个行走动画。但头发和羽毛的物理晃动却是随机的,所以肢体骨架可以完美循环,但这2个效果却不一定,但它们的效果很生动,我并不舍得禁用它们,很遗憾。

For a 3D project related to urban promotion, it is better to first model a cute chibi girl.The girl's constant circular walking serves as the anchor point for the entire film, like a rope connecting different things, simple yet novel.The only problem is that for a circular walking animation, only one complete limb cycle needs to be created to extend the walking animation indefinitely.However, the physical shaking of hair and feathers is random, so the limb skeleton can be perfectly circulated, but these two effects are not necessarily the same. However, their effects are very vivid, and I am reluctant to disable them, which is a pity..

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